I thought I had something mildly insightful to post, but I can no longer remember it, so instead I’ll announce to you reader(s) that I’m pretty excited about Mass Effect 3 coming out on March 6th, which is less than a week away.
I’ve replayed the original and am finishing up the 2nd in order to build up a save file to import into the third. I played as a Renegade character in both games; it’s much more fun to punch, shoot, and/or threaten people during dialogue instead of reaching a peaceful compromise, and I expect that to hold true in ME3.
The class I chose to play as in the first two was the Sentinel; I liked having a variety of powers because it meant regardless of my squadmates’ powers I had a way to deal with any enemy. The worst part about it in the original ME was only being able to use pistols (and only being half-trained in them, too); it meant the early game was hard and annoying. Would Activision release a Call of Duty where the only weapon you had was a five-seven, and it was the only weapon you could use during the game? Maybe, but only if they released any other weapons as paid DLC (but really, no). I was really happy that they gave SMGs to every class in ME2, and even added the option of being able to use another type of weapon later in the game.
Unfortunately, the changes to the Tech Armor class power in the third (it now increases power recharge times when it’s active) gives me pause about playing as one in Mass Effect 3. Still, the large increase in shields it gives and the AoE blast that occurs when it’s destroyed made it a power that you always wanted active in Mass Effect 2, and I think that may be why it was re-balanced for ME3.
Regardless of that, the biggest reason I’m excited for it is the multiplayer mode. I played it in the demo and got an Engineer character to 20. It was fun, and it reminded me of Payday: The Heist a little bit. The balancing mechanic between how many and how powerful the guns you carry vs how often you can use powers is pretty interesting to play with, but my concern is that it will (definitely) fall victim to min-maxing, and eventually someone will come up with a “perfect” configuration that will unbalance the game and annoy everyone who doesn’t take online multiplayer games seriously.
So, who’s getting it?